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Flash Cartoons & Animation > Flash 5 Cartoons and Games f/x and Design
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Flash Game Design & Programming > Flash 5 Cartoons and Games f/x and Design
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Flash 5 Cartoons and Games f/x and Design
top pop
$34.99 / £29.97 / CDN$ 52.49
by Bill Turner, James Robertson, Richard Bazley
There are a number of outstanding features to this book: for one, it doesn't focus on the technology. There is as much information on using Flash as there is in composing a scene, using color and sound to evoke a mood, and using quick sketches for storyboard timing. Also, there is a strong emphasis on character animation. Chapter 5 is, in fact, called "Character Animation," followed by chapter 6, "Lip Syncing and Facial Expressions." These sections and others throughout the book show how to use Flash features like reusable symbols and libraries to create believable characters.
A little more than half the book focuses on animation. The second half covers game design, programming, and animation, with an emphasis on trivia and adventure games. You'll need to know a bit about Web scripting and how Flash scripting works to get the most out of the material.
The CD-ROM includes a wide variety of examples, including runtime files (*.swf) and the authoring files used to create them. This provides the beginner with an opportunity to see the finished product as well as look behind the curtain to see what makes it tick.
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(Added: 09-24-2003, Hits: 2, Rating: 0.00, Votes: 0, Reviews: 0)
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